Entity ghost: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(I'm 300% sure I missed something. I'm just getting the ball rolling at this point.)
 
(merged with tile ghost info and moved to ghost)
Tag: New redirect
 
(11 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Languages}}
#REDIRECT[[Ghost]]
[[Image:medium_electric_pole_ghost.png|thumb|150px|right|Ghosts of [[Medium electric pole]]s at the top row, with normally placed ones below.]]An '''Entity ghost''' is a transparent version of a placed entity, which is used as a planning tool to either map something out for future placing, or something for [[construction robot]]s to place once the materials are available through the logistics network. An entity ghost can be placed with the {{keybinding|LMB}} while holding {{keybinding|Left Shift}} while an entity is selected beforehand. Placing the ghost entity comes at no cost of the actual entity selected.
 
Many ghost entities at once can be created from a single [[blueprint]], depending on the layout of said blueprint.
 
Construction robots will place the real version of the ghost entity if the following conditions are met:
#The materials required to build the entity are available in the [[logistic network]], and enough construction robots are free to begin the placing.
#The materials required to build the entity are available from the player's inventory, the construction robots are available in the same way.
 
== Gallery ==
<gallery widths=200px>
File:automated_construction_concrete.gif|thumb|200px|Construction robots paving a [[Refined concrete]] path. <small>''(Click to see GIF animation)''</small>
</gallery>
 
== See also ==
* [[Deconstruction planner]]
* [[Blueprint book]]
* [[Logistic network]]
* [[Roboport]]
* [[Personal roboport]]
* [[Construction robot]]
 
{{ProductionNav}}
{{C|Tools}}

Latest revision as of 14:55, 28 March 2019

Redirect to: