Prototype/CraftingMachine: Difference between revisions
(Note on rotation) |
(even more notes on rotation) |
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The animation played when crafting. When the crafting machine is idle, the animation will be paused. | The animation played when crafting. When the crafting machine is idle, the animation will be paused. | ||
Note that crafting machines cannot be rotated unless the <code>fluid_boxes</code> key exist. When they cannot be rotated, only the north rotation of the animation will be used. | |||
=== idle_animation === | === idle_animation === | ||
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The animation played when idle. Idle animation must have the same frame count as animation. | The animation played when idle. Idle animation must have the same frame count as animation. | ||
Note that crafting machines cannot be rotated unless the <code>fluid_boxes</code> key exist. When they cannot be rotated, only the north rotation of the idle animation will be used. | |||
== Optional properties == | == Optional properties == |
Revision as of 12:21, 28 March 2019
Basics
This type is abstract and cannot be created directly.
The abstract basis of the assembling machines and furnaces. Contains the properties that both of them have.
Note that crafting machines cannot be rotated unless the fluid_boxes
key exist. When they cannot be rotated, all graphics etc will use the north rotation.
Extensions
- Prototype/AssemblingMachine assembling-machine
- Prototype/RocketSilo rocket-silo
- Prototype/Furnace furnace
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
energy_usage
Type: Types/Energy
Sets how much energy this machine uses while crafting. Energy usage has to be positive.
crafting_speed
Type: Types/double
How fast this crafting machine can craft. 1 means that for example a 1 second long recipe take 1 second to craft. 0.5 means it takes 2 seconds, and 2 means it takes 0.5 seconds.
Crafting speed has to be positive.
crafting_categories
Type: Types/table of Types/strings
A list of recipe categories this crafting machine can use.
Example:
crafting_categories = {"crafting", "smelting"}
energy_source
Type: Types/EnergySource
Defines how the crafting machine is powered.
animation
Type: Types/Animation4Way
The animation played when crafting. When the crafting machine is idle, the animation will be paused.
Note that crafting machines cannot be rotated unless the fluid_boxes
key exist. When they cannot be rotated, only the north rotation of the animation will be used.
idle_animation
Type: Types/Animation4Way
The animation played when idle. Idle animation must have the same frame count as animation.
Note that crafting machines cannot be rotated unless the fluid_boxes
key exist. When they cannot be rotated, only the north rotation of the idle animation will be used.
Optional properties
fluid_boxes
Type: Types/table of Types/FluidBox
Can have off_when_no_fluid_recipe key that has a Types/bool value.
fluid_boxes =
{
{
production_type = "input",
pipe_picture = assembler2pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -2} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
pipe_picture = assembler2pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 2} }},
secondary_draw_orders = { north = -1 }
},
off_when_no_fluid_recipe = true
},
allowed_effects
Type: Types/EffectTypeLimitation
Sets the module effects that are allowed to be used on this machine.
has_backer_name
Type: Types/bool
Default: false
scale_entity_info_icon
Type: Types/bool
Default: false
always_draw_idle_animation
Type: Types/bool
Default: false
module_specification
Type: Types/ModuleSpecification
The number of module slots in this machine, and their icon positions.
module_specification = {
module_info_icon_shift = {
0,
0.8
},
module_slots = 2
},
working_visualisations
Type: Types/table of Types/WorkingVisualisation