Prototype/Accumulator: Difference between revisions
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'''Default''': 0 | '''Default''': 0 | ||
The maximum circuit wire distance for this | The maximum circuit wire distance for this entity. | ||
=== draw_copper_wires === | |||
'''Type''': [[Types/bool]] | |||
'''Default''': true | |||
=== draw_circuit_wires === | |||
'''Type''': [[Types/bool]] | |||
'''Default''': true | |||
=== circuit_connector_sprites === | === circuit_connector_sprites === |
Revision as of 14:06, 5 March 2019
Basics
Prototype type: accumulator
Entity with energy source with specialised animation for charging/decharging. Extends the Prototype/EntityWithHealth
Usage in base
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
energy_source
Type: Types/EnergySource
The capacity of the energy source buffer specifies the capacity of the accumulator. Must be an electric energy source.
picture
Type: Types/Sprite
charge_cooldown
Type: Types/uint16
Count of ticks to preserve the animation even when the charging ends.\n\nUsed to prevent rapid blinking of the accumulator with unstable need to use it.
discharge_cooldown
Type: Types/uint16
How long (in ticks) the animation will last after discharge has been initialized.
Optional properties
charge_animation
Type: Types/Animation
charge_light
Type: Types/LightDefinition
discharge_animation
Type: Types/Animation
discharge_light
Type: Types/LightDefinition
circuit_wire_connection_point
Type: Types/WireConnectionPoint
Defines how wires visually connect to this accumulator.
circuit_wire_max_distance
Type: Types/double
Default: 0
The maximum circuit wire distance for this entity.
draw_copper_wires
Type: Types/bool
Default: true
draw_circuit_wires
Type: Types/bool
Default: true
circuit_connector_sprites
Type: Types/CircuitConnectorSprites
The pictures displayed for circuit connections to this accumulator.
default_output_signal
Type: Types/SignalIDConnector
The name of the signal that is the default for when an accumulator is connected to the circuit network.
Example
{
type = "accumulator",
name = "accumulator",
icon = "__base__/graphics/icons/accumulator.png",
icon_size = 32,
flags = {"placeable-neutral", "player-creation"},
minable = {hardness = 0.2, mining_time = 0.5, result = "accumulator"},
max_health = 150,
corpse = "medium-remnants",
collision_box = {{-0.9, -0.9}, {0.9, 0.9}},
selection_box = {{-1, -1}, {1, 1}},
drawing_box = {{-1, -1.5}, {1, 1}},
energy_source =
{
type = "electric",
buffer_capacity = "5MJ",
usage_priority = "terciary",
input_flow_limit = "300kW",
output_flow_limit = "300kW"
},
picture =
{
filename = "__base__/graphics/entity/accumulator/accumulator.png",
priority = "extra-high",
width = 124,
height = 103,
shift = {0.6875, -0.203125}
},
charge_animation =
{
filename = "__base__/graphics/entity/accumulator/accumulator-charge-animation.png",
width = 138,
height = 135,
line_length = 8,
frame_count = 24,
shift = {0.46875, -0.640625},
animation_speed = 0.5
},
charge_cooldown = 30,
charge_light = {intensity = 0.3, size = 7, color = {r = 1.0, g = 1.0, b = 1.0}},
discharge_animation =
{
filename = "__base__/graphics/entity/accumulator/accumulator-discharge-animation.png",
width = 147,
height = 128,
line_length = 8,
frame_count = 24,
shift = {0.390625, -0.53125},
animation_speed = 0.5
},
discharge_cooldown = 60,
discharge_light = {intensity = 0.7, size = 7, color = {r = 1.0, g = 1.0, b = 1.0}},
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound =
{
sound =
{
filename = "__base__/sound/accumulator-working.ogg",
volume = 1
},
idle_sound =
{
filename = "__base__/sound/accumulator-idle.ogg",
volume = 0.4
},
max_sounds_per_type = 5
},
circuit_wire_connection_point = circuit_connector_definitions["accumulator"].points,
circuit_connector_sprites = circuit_connector_definitions["accumulator"].sprites,
circuit_wire_max_distance = default_circuit_wire_max_distance,
default_output_signal = {type = "virtual", name = "signal-A"}
}