Prototype/Accumulator: Difference between revisions

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(0.16)
(Has to be an electric energy source.)
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'''Type''': [[Types/EnergySource]]
'''Type''': [[Types/EnergySource]]


The capcity of the energy source buffer specifies the capacity of the accumulator.
The capacity of the energy source buffer specifies the capacity of the accumulator. Has to be an electric energy source.


=== picture ===
=== picture ===

Revision as of 10:13, 28 August 2018

Basics

Entity with energy source with specialised animation for charging/decharging. Extends the Prototype/EntityWithHealth

Usage in base

Properties

energy_source

Type: Types/EnergySource

The capacity of the energy source buffer specifies the capacity of the accumulator. Has to be an electric energy source.

picture

Type: Types/Sprite

charge_animation

Type: Types/Animation

charge_light

Type: Types/LightDefinition

charge_cooldown

Type: Types/uint16

Count of ticks to preserve the animation even when the charging ends.

Used to prevent rapid blinking of the accumulator with unstable need to use it.

discharge_animation

Type: Types/Animation

discharge_light

Type: Types/LightDefinition

discharge_cooldown

Type: Types/uint16

How long (in ticks) the animation will last after discharge has been initialized.

circuit_wire_connection_point

Type: Types/WireConnectionPoint

Defines how wires visually connect to this accumulator.

circuit_wire_max_distance

Type: Types/double

Default: 0

The maximum circuit wire distance for this accumulator.

circuit_connector_sprites

Type: Types/CircuitConnectorSprites

The pictures displayed for circuit connections to this accumulator.

default_output_signal

Type: Types/string

The name of the signal that is the default for when a accumulator is connected to the circuit network.

Example

   {
     type = "accumulator",
     name = "basic-accumulator",
     icon = "__base__/graphics/icons/basic-accumulator.png",
     flags = {"placeable-neutral", "player-creation"},
     minable = {hardness = 0.2, mining_time = 0.5, result = "basic-accumulator"},
     max_health = 150,
     corpse = "medium-remnants",
     collision_box = {{-0.9, -0.9}, {0.9, 0.9}},
     selection_box = {{-1, -1}, {1, 1}},
     energy_source =
     {
       type = "electric",
       output_priority = "terciary",
       input_flow_limit = "300W",
       input_priority = "terciary",
       output_flow_limit = "300W",
       buffer_capacity = "5KJ"
     },
     picture =
     {
       filename = "__base__/graphics/entity/basic-accumulator/basic-accumulator.png",
       priority = "extra-high",
       width = 124,
       height = 103,
       shift = {0.7, -0.2}
     },
     charge_animation =
     {
       filename = "__base__/graphics/entity/basic-accumulator/basic-accumulator-charge-animation.png",
       frame_width = 138,
       frame_height = 135,
       line_length = 8,
       frame_count = 24,
       shift = {0.482, -0.638},
       animation_speed = 0.5
     },
     charge_cooldown = 30,
     charge_light = {intensity = 0.3, size = 7},
     discharge_animation =
     {
       filename = "__base__/graphics/entity/basic-accumulator/basic-accumulator-discharge-animation.png",
       frame_width = 147,
       frame_height = 128,
       line_length = 8,
       frame_count = 24,
       shift = {0.395, -0.525},
       animation_speed = 0.5
     },
     discharge_cooldown = 60,
     discharge_light = {intensity = 0.7, size = 7}
   }