Prototype/Radar: Difference between revisions
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=== max_distance_of_sector_revealed === | === max_distance_of_sector_revealed === | ||
'''Type''': [[Types/ | '''Type''': [[Types/uint32]] | ||
=== max_distance_of_nearby_sector_revealed === | === max_distance_of_nearby_sector_revealed === | ||
'''Type''': [[Types/ | '''Type''': [[Types/uint32]] | ||
== Optional properties == | == Optional properties == | ||
=== radius_minimap_visualisation_color === | === radius_minimap_visualisation_color === | ||
'''Type''': [[Types/Color]] | '''Type''': [[Types/Color]] |
Revision as of 10:42, 25 June 2018
Basics
A radar. Based on Prototype/EntityWithHealth.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
energy_usage
Type: Types/Energy
The amount of energy this radar uses.
energy_per_sector
Type: Types/Energy
The amount of energy it takes to scan a sector.
energy_per_nearby_scan
Type: Types/Energy
energy_source
Type: Types/EnergySource
The energy source for this radar. Must be an electric energy source.
pictures
Type: Types/RotatedSprite
max_distance_of_sector_revealed
Type: Types/uint32
max_distance_of_nearby_sector_revealed
Type: Types/uint32
Optional properties
radius_minimap_visualisation_color
Type: Types/Color