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{{Languages}}
{{Languages}}{{Disambiguation/zh}}
{{sublinks|Belt transport system/zh}}
''{{Translation|Transport belts}}''可能是指:
[[File:Mpstark-WSgK35P.gif]] [[File:Mpstark-5ceWt8I.gif]] [[File:Mpstark-KVmf6LZ.gif]]


== 物品 ==
* {{imagelink|Transport belt}}
 
* {{imagelink|Fast transport belt}}
{| class="wikitable"
* {{imagelink|Express transport belt}}
|-
* {{L|Belt transport system}}
! scope="col" | 传送带种类
! scope="col" | factor speed
! scope="col" | 速度([[Tile/zh|格]]/[[Game-second/zh|游戏秒]])
! scope="col" | 科技需求 [[research/zh|research/zh]]
|-
| {{imagelink|basic-transport-belt|Basic transport belt}} || 1 || 1.875 || 无
|-
| {{imagelink|fast-transport-belt|Fast transport belt}}   || 2 || 3.75 || [[Logistics 2/zh|物流学2]]
|-
| {{imagelink|express-transport-belt|Express transport belt}} || 3 || 5.625 || [[Logistics 3/zh|物流学3]]
|}
相关: [[Splitters/zh|分离器]], [[Underground belts/zh|地下传送带]]
相近: [[Inserters/zh|机械臂]], [[Storages/zh|物流箱]], [[Transport belts/Physics/zh|传送带/运动机理]]
 
 
== 基础 ==
 
'''任务''':形成一个从[[Mining drill/zh|采掘机]]到[[Furnace/zh|冶炼炉]]的稳定的物品流。
 
* 选取你[[Inventory/zh|物品栏]]中的[[Storages/Stack/zh|一组]]传送带
* 按"R"键旋转传送带直到正确的方向
* 放置传送带(默认鼠标左键)
* 向你期望传送带输送方向移动,同时按住鼠标左键:传送带会持续的被放置。
 
=== 就地置换 ===
 
如果你放置了一个错误方向的传送带,你不需要拆除它
* 确定你主角手中是空的,然后放在传送带上,按"R"键,它将立即转动。
* 这种就地置换同样也适用于其他类型的传送带。选择一个高速传动带然后放置在当前传动带上:传动带被拿起然后替换为你手上的这个。
* 许多物品都可以就地置换:电线杆,箱子,机械臂,组装机,冶炼炉……
 
== 进阶 ==
 
* 更多有关传动带的进阶介绍可参见[[Belt transport system/zh|传动带系统]]页面。
* 更精细的操纵传送带的信息可以参阅[[Transport belts/Physics/zh|传动带运动机理]]页面。
 
[[File:transport-belt-two-lines-2.jpg|thumb|256px]]
=== 转弯/弯道 ===
[[Transport belts/Turns/zh|弯道]]会一直保持物品是对齐的。弯道内侧的物品以一般的速度移动,这意味着弯道是一个瓶颈部分。推荐在弯道使用更高速的传动带用于保持传送带系统的高负荷运转。
 
参见
* 更多有关弯道的信息参见[[Transport belts/Turns/zh|传动带转弯]]。
* 更多其他方法提高瓶颈处通行能力参见[[Transport belts/Optimizing/zh|传动带优化方案]]。
 
 
[[File:transport-belt-two-lines-1.jpg|thumb|256px]]
=== 传动带分道:使用两边 ===
Belts have [[Transport belts/Belt lane|two lanes]] that can be used for transporting. This allows for either a double flow of one material, or with some careful setup, transporting two different materials on the same belt.
 
See also
* [[Transport belts/Belt lane]] for more about usage of the two lanes of a belt.
* [[Transport belts/Optimizing|Transport belt Optimising]]
 
 
 
[[File:transport-belt-two-lines-3.jpg|thumb|256px]]
=== Speed, Density and Througput: About finding the bottlenecks ===
This is a mistake often made - even by advanced players. But first we need to introduce some definitions:
 
* '''Speed
: How fast does a belt move. This influences of course the throughput. The speed is easy to calculate: [[Basic transport belt]] is the slowest, the [[Fast transport belt]] is twice as fast as the basic and the [[Express transport belt ]] is 3x the speed of basic.
* '''Density
: How tight are the items put on the belts. See [[Transport belts/Optimizing]] for tips, how to keep the density as tight as possible. See [[Transport belts/Physics]] about how dense you can put the items on the belts.
* '''Throughput
: This is speed * density. The maximum density on all belts are nearly equal (indeed the density on faster belts is lower, see [[Transport belts/Physics|Transport Belt physics]]).
 
This formula
  Throughput = Speed * density
gives you two opportunities to enhance the throughput:
 
* More speed
* more density.
 
More speed is expensive (see [[Transport_belts/Optimizing#Parallel Belts|optimizing with parallel belts]]), so more density is in many cases much easier to obtain. The way is in most cases, to find the bottleneck.
 
The bottleneck can be seen quite easy, if there is a part of a belt, where the items sometimes stop or don't move (or don't move fast) at maximum density and suddenly they come to a point, where this "stop and go" releases itself and they run free and are not so tight on the belt. This is in most cases the exact place, where you need to optimize your belts. It doesn't make sense to optimize much before or after this point, because if you fix it, you will find the next bottleneck anywhere else.
 
==== Side inserts (Crossings) ====
When belts join together at a t-junction, items are [[Transport belts/Side insert|inserted from the side]] and they stay on the side of the belt they came from.
 
See also
* [[Transport belts/Side insert]] for tips on how to use it efficiently.
 
== Expert ==
 
Fully optimising transport belts can be a tricky but satisfying task as your factory increases in both complexity and material volume. Use some of the pages below to help you.
 
=== Special behaviour ===
 
* [[Transport belts/Physics]]
* [[Transport belts/Turns]]
* [[Transport belts/Blocking items]]
* [[Transport belts/Side insert]]
* [[Transport belts/Optimizing|Transport belt Optimising]]
 
=== Other Usages ===
 
* [[Transport belts/Speedup Walking]]: Walk/run in belt direction add the speed of the belt to your own.
* [[Transport belts/Defense]]: Use the Express belt to slow down the enemies
 
=== Useless knowledge ===
 
* [[Transport belts/Transport other entities]]: even the car can be transported with belts.
* [[Transport belts/Why do belts use no energy?|Why do belts not require power?]]: Some reasons...
 
=== Special usages ===
 
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=3370 Intersection with 4 belts from every side]
 
== See also ==
* [[Transport network]]
** [[Splitters]]
** [[Underground belts]]
* [[Transport]]
* [[Crafting network]]
* [[Logistic network]]
 
 
{{MachineNav}}
 
[[Category: Transport network]] [[Category: Belt transport system]]

Latest revision as of 08:55, 23 June 2018

Electronics (research).png
“传送带”可以代表的不止一个页面。
所有相关页面在下方列出

传送带可能是指: