Prototype/AmbientSound: Difference between revisions
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This prototype is used to make sound, while playing the game. This includes background noise, such as trees and wind, or the in-game's music, composed by Daniel James Taylor. | This prototype is used to make sound, while playing the game. This includes background noise, such as trees and wind, or the in-game's music, composed by Daniel James Taylor. | ||
==Properties== | ==Properties== | ||
=== type === | |||
'''Type''': [[Types/string]] | |||
Specification of the type of the prototype. Must be "ambient-sound". | |||
=== name === | |||
'''Type''': [[Types/string]] | |||
Unique textual identification of the prototype. | |||
===track_type=== | ===track_type=== | ||
'''Type''': [[Types/string]] | '''Type''': [[Types/string]] | ||
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This lets the game know in what instances the audio file is played. | This lets the game know in what instances the audio file is played. | ||
The | The following types are recognized: | ||
"early-game" | "early-game" | ||
"main-track" | "main-track" | ||
"interlude" | "interlude" | ||
"late-game" | |||
===sound=== | ===sound=== | ||
'''Type''': [[Types/Sound]] | '''Type''': [[Types/Sound]] | ||
The sound file and volume. | |||
=== weight === | |||
'''Type''': [[Types/double]] | |||
'''Default''': 1 | |||
==Example== | ==Example== | ||
{ | { |
Revision as of 16:01, 19 May 2018
Basics
This prototype is used to make sound, while playing the game. This includes background noise, such as trees and wind, or the in-game's music, composed by Daniel James Taylor.
Properties
type
Type: Types/string
Specification of the type of the prototype. Must be "ambient-sound".
name
Type: Types/string
Unique textual identification of the prototype.
track_type
Type: Types/string
This lets the game know in what instances the audio file is played.
The following types are recognized:
"early-game" "main-track" "interlude" "late-game"
sound
Type: Types/Sound
The sound file and volume.
weight
Type: Types/double
Default: 1
Example
{ type = "ambient-sound", name = "world-ambience-4", track_type = "interlude", sound = { filename = "__base__/sound/ambient/world-ambience-4.ogg", volume = 1.2 } },