Power armor MK2: Difference between revisions
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{{:Infobox:Power armor MK2}} | {{:Infobox:Power armor MK2}} | ||
'''Power armor MK2''' | '''Power armor MK2''' is the ultimate in personal protection and customization. Sporting exceptional resistances, a near immunity to small threats and a monolithic 10x10 equipment grid, it can be custom tailored to a wide variety of support, personal conveyance or devastating combat configurations. It is topped off with an equally impressive ingredient cost, demanding 10 Tier 3 modules and many hours of production steps to build. | ||
Access the equipment grid by right-clicking on the armor. | |||
Power armor MK2 is the ideal choice for equipping multiple [[Exoskeleton]]s to dramatically boost player speed. A barrage of [[Personal laser defense]] will obliterate just about anything in its path, while a wall of [[Energy shield MK2]]s can even stop a train cold in its tracks. The Engineer is encouraged to frequently change modules as the situation permits, and even build a second suit to quickly swap between configurations. Carry the armor from the inventory to replace the current equipped armor, as attempting it in the other direction will remove the armor and spill the last 3 rows of items on the ground. | |||
== History == | == History == |
Revision as of 14:32, 23 April 2018
Power armor MK2 |
Recipe |
|
+ + + + + → | |
Total raw |
|
+ + + + + + |
Recipe |
|
+ + + + + → | |
Total raw |
|
+ + + + + + |
Resistances |
Acid: 0/70% |
Inventory size bonus |
30 |
Equipment grid size |
10×10 |
Stack size |
1 |
Durability |
Infinite |
Prototype type |
|
Internal name |
power-armor-mk2 |
Accepted equipment |
|
Required technologies |
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Produced by |
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Power armor MK2 is the ultimate in personal protection and customization. Sporting exceptional resistances, a near immunity to small threats and a monolithic 10x10 equipment grid, it can be custom tailored to a wide variety of support, personal conveyance or devastating combat configurations. It is topped off with an equally impressive ingredient cost, demanding 10 Tier 3 modules and many hours of production steps to build.
Access the equipment grid by right-clicking on the armor.
Power armor MK2 is the ideal choice for equipping multiple Exoskeletons to dramatically boost player speed. A barrage of Personal laser defense will obliterate just about anything in its path, while a wall of Energy shield MK2s can even stop a train cold in its tracks. The Engineer is encouraged to frequently change modules as the situation permits, and even build a second suit to quickly swap between configurations. Carry the armor from the inventory to replace the current equipped armor, as attempting it in the other direction will remove the armor and spill the last 3 rows of items on the ground.
History
- 0.13.0:
- Armors have inventory size bonuses.
- Can be swapped with other power armors.
- 0.12.0:
- Power armors now generate and consume 100 times more power.
- 0.11.12:
- Changed recipe of power armor
- 0.1.0:
- Introduced