Types/RenderLayer: Difference between revisions
Jump to navigation
Jump to search
(0.16) |
(0.16.20) |
||
Line 14: | Line 14: | ||
* building-smoke | * building-smoke | ||
* decorative | * decorative | ||
* ground-patch | |||
* | * ground-patch-higher | ||
* | * ground-patch-higher2 | ||
* remnants | * remnants | ||
* floor | * floor | ||
Line 39: | Line 39: | ||
* smoke | * smoke | ||
* air-object | * air-object | ||
* air-entity-info-icon | |||
* light-effect | * light-effect | ||
* selection-box | * selection-box |
Revision as of 18:54, 26 January 2018
The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable.
The value is specified as Types/string
The order of acceptable values from lowest to highest:
- water-tile
- ground-tile
- tile-transition
- decals
- lower-radius-visualization
- radius-visualization
- transport-belt-integration
- resource
- building-smoke
- decorative
- ground-patch
- ground-patch-higher
- ground-patch-higher2
- remnants
- floor
- transport-belt
- transport-belt-endings
- corpse
- floor-mechanics
- item
- lower-object
- transport-belt-circuit-connector
- lower-object-above-shadow
- object
- higher-object-under
- higher-object-above
- item-in-inserter-hand
- wires
- wires-above
- entity-info-icon
- entity-info-icon-above
- explosion
- projectile
- smoke
- air-object
- air-entity-info-icon
- light-effect
- selection-box
- collision-selection-box
- arrow
- cursor