Prototype/Accumulator: Difference between revisions

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Extends the [[Prototype/EntityWithHealth]]
Extends the [[Prototype/EntityWithHealth]]
== Usage in base==
== Usage in base==
*[[Accumulator|Basic accumulator]]
*[[Accumulator]]
== Properties ==
== Properties ==
=== energy_source ===
=== energy_source ===
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=== charge_cooldown ===
=== charge_cooldown ===
'''Type''': [[Types/Tick]]
'''Type''': [[Types/uint16]]


Count of ticks to preserve the animation even when the charging ends.
Count of ticks to preserve the animation even when the charging ends.
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=== discharge_cooldown ===
=== discharge_cooldown ===
'''Type''': [[Types/Tick]]
'''Type''': [[Types/uint16]]
 
How long (in ticks) the animation will last after discharge has been initialized.
 
=== circuit_wire_connection_point ===
'''Type''': [[Types/WireConnectionPoint]]
 
Defines how wires visually connect to this accumulator.
 
=== circuit_wire_max_distance ===
'''Type''': [[Types/double]]
 
'''Default''': 0
 
The maximum circuit wire distance for this accumulator.
 
=== circuit_connector_sprites ===
'''Type''': [[Types/CircuitConnectorSprites]]
 
The pictures displayed for circuit connections to this accumulator.
 
=== default_output_signal ===
'''Type''': [[Types/string]]
 
The name of the signal that is the default for when a accumulator is connected to the circuit network.


Count of ticks to preserve the animation even when the discharging ends.
== Example ==
== Example ==
     {
     {

Revision as of 10:59, 1 January 2018

Basics

Entity with energy source with specialised animation for charging/decharging. Extends the Prototype/EntityWithHealth

Usage in base

Properties

energy_source

Type: Types/EnergySource

The capcity of the energy source buffer specifies the capacity of the accumulator.

picture

Type: Types/Sprite

charge_animation

Type: Types/Animation

charge_light

Type: Types/LightDefinition

charge_cooldown

Type: Types/uint16

Count of ticks to preserve the animation even when the charging ends.

Used to prevent rapid blinking of the accumulator with unstable need to use it.

discharge_animation

Type: Types/Animation

discharge_light

Type: Types/LightDefinition

discharge_cooldown

Type: Types/uint16

How long (in ticks) the animation will last after discharge has been initialized.

circuit_wire_connection_point

Type: Types/WireConnectionPoint

Defines how wires visually connect to this accumulator.

circuit_wire_max_distance

Type: Types/double

Default: 0

The maximum circuit wire distance for this accumulator.

circuit_connector_sprites

Type: Types/CircuitConnectorSprites

The pictures displayed for circuit connections to this accumulator.

default_output_signal

Type: Types/string

The name of the signal that is the default for when a accumulator is connected to the circuit network.

Example

   {
     type = "accumulator",
     name = "basic-accumulator",
     icon = "__base__/graphics/icons/basic-accumulator.png",
     flags = {"placeable-neutral", "player-creation"},
     minable = {hardness = 0.2, mining_time = 0.5, result = "basic-accumulator"},
     max_health = 150,
     corpse = "medium-remnants",
     collision_box = {{-0.9, -0.9}, {0.9, 0.9}},
     selection_box = {{-1, -1}, {1, 1}},
     energy_source =
     {
       type = "electric",
       output_priority = "terciary",
       input_flow_limit = "300W",
       input_priority = "terciary",
       output_flow_limit = "300W",
       buffer_capacity = "5KJ"
     },
     picture =
     {
       filename = "__base__/graphics/entity/basic-accumulator/basic-accumulator.png",
       priority = "extra-high",
       width = 124,
       height = 103,
       shift = {0.7, -0.2}
     },
     charge_animation =
     {
       filename = "__base__/graphics/entity/basic-accumulator/basic-accumulator-charge-animation.png",
       frame_width = 138,
       frame_height = 135,
       line_length = 8,
       frame_count = 24,
       shift = {0.482, -0.638},
       animation_speed = 0.5
     },
     charge_cooldown = 30,
     charge_light = {intensity = 0.3, size = 7},
     discharge_animation =
     {
       filename = "__base__/graphics/entity/basic-accumulator/basic-accumulator-discharge-animation.png",
       frame_width = 147,
       frame_height = 128,
       line_length = 8,
       frame_count = 24,
       shift = {0.395, -0.525},
       animation_speed = 0.5
     },
     discharge_cooldown = 60,
     discharge_light = {intensity = 0.7, size = 7}
   }