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Damage: Difference between revisions

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(Changed links going to the redirect Regular magazine to go to Firearm magazine.)
m (→‎Damage Types: Impact is a separate damage type.)
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! Damage type !! Used by
! Damage type !! Used by
|-
|-
| Physical || Bullets ([[Firearm magazine|regular]]/[[Piercing rounds magazine|piercing]]/[[Uranium rounds magazine|uranium]]), shotgun ([[Shotgun shells|regular]]/[[Piercing shotgun shells|piercing]]), [[Enemies#Biters|biters]], axe ([[Iron axe|iron]]/[[Steel axe|steel]]), collision (of [[Diesel locomotive|train]]/[[car]])
| Physical || Bullets ([[Firearm magazine|regular]]/[[Piercing rounds magazine|piercing]]/[[Uranium rounds magazine|uranium]]), shotgun ([[Shotgun shells|regular]]/[[Piercing shotgun shells|piercing]]), [[Enemies#Biters|biters]], axe ([[Iron axe|iron]]/[[Steel axe|steel]]), [[Defender_capsule|defender robots]]
|-
| Impact || Collision (of [[Locomotive|train]]/[[car]])
|-
|-
| Fire || [[Flamethrower]]
| Fire || [[Flamethrower]]
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| Explosion || [[Rocket|Rockets]], [[Explosive rocket|Explosive Rockets]], [[Grenade]], [[Cluster grenade]]
| Explosion || [[Rocket|Rockets]], [[Explosive rocket|Explosive Rockets]], [[Grenade]], [[Cluster grenade]]
|-
|-
| Laser || [[Turret#Laser Turrets|Laser turrets]], [[Distractor capsule|distraction]]/[[Destroyer capsule|destroyer robots]], [[personal laser defense]]
| Laser || [[Turret#Laser Turrets|Laser turrets]], [[Distractor capsule|distractor]]/[[Destroyer capsule|destroyer robots]], [[personal laser defense]]
|}
|}



Revision as of 09:17, 18 November 2017


Overview

In Factorio, entities have health, can die/be destroyed, and have resistances. Damage is defined as the concept of lowering an entity's health by using an attack, such as a gun firing at it, or a biter chewing on it. An entity's resistances will define exactly how much damage the entity will take off of an arbitrary attack.

The character's maximum health is 100 (without energy shields). Other entities' health values are listed in their individual entries.

Achievements

The concept of damage is directly connected to the following achievements:

Run-forrest-run-achievement.png Run Forrest, run

Destroy 100 trees by impact.

Pyromaniac-achievement.png Pyromaniac

Destroy 10k trees with fire.

Steamrolled-achievement.png Steamrolled

Destroy 10 spawners by impact.

Golem-achievement.png Golem

Survive a hit of 500 damage or more.

Watch-your-step-achievement.png Watch your step

Get killed by a moving locomotive.

Damage Types

Damage type Used by
Physical Bullets (regular/piercing/uranium), shotgun (regular/piercing), biters, axe (iron/steel), defender robots
Impact Collision (of train/car)
Fire Flamethrower
Acid Worm Turrets, Spitters
Poison Poison capsule
Explosion Rockets, Explosive Rockets, Grenade, Cluster grenade
Laser Laser turrets, distractor/destroyer robots, personal laser defense

Resistance

Resistance has two aspects:

  • Percentile resistance

Percentile resistance reduces the damage by the specified percent. If the percentage is 100%, the entity is immune to the damage. As an example, an entity having 25% resistance to 100 bullet damage would take 75 damage instead.

  • Decrease, or "flat" resistance

Decrease resistance decreases the damage by specified number as long as the result damage wouldn't be less than zero. If the result damage would be less than 0, the extra resistance is used as denominator in the fraction of damage that is going to be dealt.

Display of resistances

In Factorio, resistances are displayed as such:

Decrease resistance/Percent resistance

So, an entity displaying 10/20% resistance to fire means that that entity has 10 flat resistance and 20% percentile resistance to fire. So, if said entity were to take 30 fire damage, they would instead take 16 damage, after resistances were applied.

Formulas

Decrease < Damage

Result damage = (Damage - Decrease) * (1 - Percentage)

Decrease >= Damage

Result damage = 1 / (2 + Decrease - Damage) * (1 - Percentage)

An example table of different resistances and what the result damage would be:

Damage Resistance Result damage (0% damage loss)
5 0 5
5 1 4
5 2 3
5 3 2
5 4 1
5 5 1/2
5 6 1/3
5 7 1/4
5 8 1/5
... ... ...