Prototype/Item: Difference between revisions
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m (Bilka moved page Prototype/item to Prototype/Item) |
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Possible configuration for all items | Possible configuration for all items | ||
== Extensions == | == Extensions == | ||
* [[Prototype/AmmoItem]] '''ammo''' | |||
* [[Prototype/Capsule]] '''capsule''' (Capsule such as the combat capsules, but also grenades (and the raw fish).) | |||
* [[Prototype/Gun]] '''gun''' (Ammunition for guns.) | |||
* [[Prototype/ItemWithEntityData]] '''item-with-entity-data''' (Can be used to store arbitrary data using script.) | |||
* [[Prototype/ItemWithLabel]] '''item-with-label''' (Similar to a standard item but with the ability to be labeled.) | |||
** [[Prototype/ItemWithInventory]] '''item-with-inventory''' (An item type that itself has an inventory of other items.) | |||
*** [[Prototype/BlueprintBook]] '''blueprint-book''' | |||
** [[Prototype/ItemWithTags]] '''item-with-tags''' | |||
** [[Prototype/SelectionTool]] '''selection-tool''' An item type used for selecting entities in the world.) | |||
*** [[Prototype/BlueprintItem]] '''blueprint''' | |||
*** [[Prototype/DeconstructionItem]] '''deconstruction-item''' | |||
* [[Prototype/Module]] '''module''' | |||
* [[Prototype/RailPlanner]] '''rail-planner''' | |||
* [[Prototype/Tool]] '''tool''' (Items with a "durability".) | |||
** [[Prototype/Armor]] '''armor''' (Used as player protection.) | |||
** [[Prototype/MiningTool]] '''mining-tool''' (Used for mining resources and/or as a melee weapon.) | |||
** [[Prototype/RepairTool]] '''repair-tool''' | |||
== Mandatory properties == | == Mandatory properties == |
Revision as of 18:10, 20 August 2017
Basics
Possible configuration for all items
Extensions
- Prototype/AmmoItem ammo
- Prototype/Capsule capsule (Capsule such as the combat capsules, but also grenades (and the raw fish).)
- Prototype/Gun gun (Ammunition for guns.)
- Prototype/ItemWithEntityData item-with-entity-data (Can be used to store arbitrary data using script.)
- Prototype/ItemWithLabel item-with-label (Similar to a standard item but with the ability to be labeled.)
- Prototype/ItemWithInventory item-with-inventory (An item type that itself has an inventory of other items.)
- Prototype/BlueprintBook blueprint-book
- Prototype/ItemWithTags item-with-tags
- Prototype/SelectionTool selection-tool An item type used for selecting entities in the world.)
- Prototype/BlueprintItem blueprint
- Prototype/DeconstructionItem deconstruction-item
- Prototype/ItemWithInventory item-with-inventory (An item type that itself has an inventory of other items.)
- Prototype/Module module
- Prototype/RailPlanner rail-planner
- Prototype/Tool tool (Items with a "durability".)
- Prototype/Armor armor (Used as player protection.)
- Prototype/MiningTool mining-tool (Used for mining resources and/or as a melee weapon.)
- Prototype/RepairTool repair-tool
Mandatory properties
type
Type of the item (extension)
type = "item"
name
Name of the item prototype (iron-gear-wheel/wooden-chest)
name = "wooden-chest"
stack_size
Count of items of the same name that can be stored in one inventory slot.
stack_size = 64
order
Type: Types/Order
Is used to order items in inventory (when sorting is enabled) and to sort recipes in crafting screen.
order = "a-b-c"
flags
Specifies some properties of the item.
flags = { "goes-to-quickbar" }
Possible values are:
Item | meaning |
---|---|
goes-to-quickbar | Item is moved to quick bar by default |
goes-to-main-inventory | Item is moved to main inventory by default |
hidden | Item will not appear in lists of all items such as those for logistics requests, filters, etc. |
Optional properties
place_result
Name of [prototype/Entity] that can be built using this item
place_result = "wooden-chest"
fuel_value
Amount of energy it gives when used as fuel, reference value is 1 for coal. Default value is 0 (it can't be used as fuel).
fuel_value = 0.8
healing_value
Amount of health restored when used. Default value is 0 (So it can't be used this way)
healing_value = 20