Nightvision: Difference between revisions
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{{:Nightvision | {{:Infobox:Nightvision}} | ||
[[File:night-vision-example-1.png|thumb|256px|Visibility at night.]] | [[File:night-vision-example-1.png|thumb|256px|Visibility at night.]] |
Revision as of 16:37, 19 July 2017
Nightvision |
Recipe |
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+ + → | |
Total raw |
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+ + + + |
Recipe |
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+ + → | |
Total raw |
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+ + + + |
Stack size |
20 |
Dimensions |
2×2 |
Energy consumption |
10 kW (electric) |
Placed in |
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Energy capacity |
120 kJ (electric) |
Prototype type |
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Internal name |
night-vision-equipment |
Required technologies |
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Produced by |
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Nightvision is a kind of Equipment module. It can be used by placing it in the grid that opens by right clicking the armor.
Having nightvision in the armor during the night replaces standard light-dependent vision with a green filter that ignores lighting conditions.
The module activates rather early and deactivates late, meaning that during the dawn and the dusk it actually impairs the vision.
Unlike other items such as exoskeletons or shields, equipping multiple night vision units has no effect.
History
- 0.11.17:
- Moved the night vision tint color into the night vision equipment prototype.
- 0.9.1:
- Show energy consumption in the tooltip.
- 0.9.0:
- Green color of night vision is less dense.
- 0.7.0:
- Introduced