Version history: Difference between revisions
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== | == Versions == | ||
{| class="wikitable" style="width:100%; vertical-align:top" | |||
=== 0.12 === | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%; vertical-align:top" | |||
!width"70"|Version | !width"70"|Version | ||
!width"90"|Date | !width"90"|Date | ||
Line 1,185: | Line 1,187: | ||
* Added LuaGuiElement::parent read * the parent of the LuaGuiElement if any else nil. | * Added LuaGuiElement::parent read * the parent of the LuaGuiElement if any else nil. | ||
* Added LuaPlayer::index read * the numeric index of the LuaPlayer object. | * Added LuaPlayer::index read * the numeric index of the LuaPlayer object. | ||
|} | |||
=== 0.11 === | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%; vertical-align:top" | |||
!width"70"|Version | |||
!width"90"|Date | |||
!Summary | |||
|- valign="top" | |- valign="top" | ||
Line 1,958: | Line 1,968: | ||
* Expanded player-related methods to pass "player_index" of the player doing the action. If there is no player (map editor) the "player_index" value will be nil. (on_picked_up_item, on_built_entity, on_player_mined_item, on_preplayer_mined_item, on_player_createditem, onplayerrotatedetity) | * Expanded player-related methods to pass "player_index" of the player doing the action. If there is no player (map editor) the "player_index" value will be nil. (on_picked_up_item, on_built_entity, on_player_mined_item, on_preplayer_mined_item, on_player_createditem, onplayerrotatedetity) | ||
* Added "player_index" read to LuaGuiElement | * Added "player_index" read to LuaGuiElement | ||
|} | |||
=== 0.10 === | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%; vertical-align:top" | |||
!width"70"|Version | |||
!width"90"|Date | |||
!Summary | |||
|- valign="top" | |- valign="top" | ||
Line 2,452: | Line 2,470: | ||
* Expanded connetneighbour-method | * Expanded connetneighbour-method | ||
* Removed the crash when die/destroy is called on the dying entity in the onentitydied hook. | * Removed the crash when die/destroy is called on the dying entity in the onentitydied hook. | ||
|} | |||
=== 0.9 === | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%; vertical-align:top" | |||
!width"70"|Version | |||
!width"90"|Date | |||
!Summary | |||
|- valign="top" | |- valign="top" | ||
Line 2,862: | Line 2,888: | ||
* Added fluid_usage_per_tick and effectivity fields to the generator. | * Added fluid_usage_per_tick and effectivity fields to the generator. | ||
* Zipped mods can be loaded. | * Zipped mods can be loaded. | ||
|} | |||
=== 0.8 === | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%; vertical-align:top" | |||
!width"70"|Version | |||
!width"90"|Date | |||
!Summary | |||
|- valign="top" | |- valign="top" | ||
Line 3,106: | Line 3,140: | ||
* there are ocasional "thin lines" in the generated terrain | * there are ocasional "thin lines" in the generated terrain | ||
* on Mac OSX 10.9 the game crashes during shutdown (configs are saved) | * on Mac OSX 10.9 the game crashes during shutdown (configs are saved) | ||
|} | |||
=== 0.7 === | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%; vertical-align:top" | |||
!width"70"|Version | |||
!width"90"|Date | |||
!Summary | |||
|- valign="top" | |- valign="top" | ||
Line 3,396: | Line 3,438: | ||
* Added way to migrate/rename entity/item prototypes. | * Added way to migrate/rename entity/item prototypes. | ||
* Introduced moddable game wide map settings in data/base/prototypes/map-settings.lua. | * Introduced moddable game wide map settings in data/base/prototypes/map-settings.lua. | ||
|} | |||
=== 0.6 === | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%; vertical-align:top" | |||
!width"70"|Version | |||
!width"90"|Date | |||
!Summary | |||
|- valign="top" | |- valign="top" | ||
Line 3,532: | Line 3,582: | ||
* Adjust the maximum cover distance of electric pole dynamically depending on the pole with biggest reach. | * Adjust the maximum cover distance of electric pole dynamically depending on the pole with biggest reach. | ||
* New field "stack" (contains name, count) for entities on the ground | * New field "stack" (contains name, count) for entities on the ground | ||
|} | |||
=== 0.5 === | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%; vertical-align:top" | |||
!width"70"|Version | |||
!width"90"|Date | |||
!Summary | |||
|- valign="top" | |- valign="top" | ||
Line 3,701: | Line 3,759: | ||
* force.resettechnologies now loads new versions of technologies (like before), but it preserves the research and enabled state of technologies, so it is usable in migrations to reload existing technologies that changed. | * force.resettechnologies now loads new versions of technologies (like before), but it preserves the research and enabled state of technologies, so it is usable in migrations to reload existing technologies that changed. | ||
* Enabled to have recipe with no prerequisities (just energy). In the crafting gui, it shows Inifnite count craftable of that item (and all items dependent on recipes that are for free). | * Enabled to have recipe with no prerequisities (just energy). In the crafting gui, it shows Inifnite count craftable of that item (and all items dependent on recipes that are for free). | ||
|} | |||
=== 0.4 === | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%; vertical-align:top" | |||
!width"70"|Version | |||
!width"90"|Date | |||
!Summary | |||
|- valign="top" | |- valign="top" | ||
Line 3,816: | Line 3,882: | ||
* Fixed bugs with remote interfaces | * Fixed bugs with remote interfaces | ||
* Exposed enemy distraction in freeplay attack data | * Exposed enemy distraction in freeplay attack data | ||
|- | |||
|} | |||
=== 0.3 === | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%; vertical-align:top" | |||
!width"70"|Version | |||
!width"90"|Date | |||
!Summary | |||
|- valign="top" | |||
|| 0.3.2 || March 30, 2013 || | || 0.3.2 || March 30, 2013 || | ||
Line 3,907: | Line 3,982: | ||
* Scripts receive only events they have subscribed to. | * Scripts receive only events they have subscribed to. | ||
* Scripts can emit their own events (for instance Freeplay emits an event whenever it starts the attack). | * Scripts can emit their own events (for instance Freeplay emits an event whenever it starts the attack). | ||
|} | |||
=== 0.2 === | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%; vertical-align:top" | |||
!width"70"|Version | |||
!width"90"|Date | |||
!Summary | |||
|- valign="top" | |- valign="top" | ||
Line 4,227: | Line 4,310: | ||
* Technology included in the beta campaign | * Technology included in the beta campaign | ||
* First basic version of freeplay with goal | * First basic version of freeplay with goal | ||
|} | |||
=== 0.1 === | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%; vertical-align:top" | |||
!width"70"|Version | |||
!width"90"|Date | |||
!Summary | |||
|- valign="top" | |- valign="top" | ||
Line 4,296: | Line 4,387: | ||
* Steel | * Steel | ||
* Underground pipe connection | * Underground pipe connection | ||
|} |
Revision as of 15:27, 4 July 2016
< Main Page
Please note that Factorio is still very much under development. This list is updated when a release is marked as stable. To see actual changes (unstable versions) see Forum-News.
For a general overview what has been done and what is planned, look into the Roadmap.
List of versions
Versions
0.12
Version | Date | Summary |
---|---|---|
0.12.35 | Jun. 1, 2016 |
0.12.35Bug Fixes
|
0.12.34 | May. 26, 2016 |
0.12.34Changes
Bug Fixes
|
0.12.33 | May. 3, 2016 |
0.12.33Bug Fixes
Scripting
|
0.12.32 | Apr. 29, 2016 |
0.12.32Bug Fixes
Scripting
when the blueprint is built. |
0.12.31 | Apr. 26, 2016 |
0.12.31Bug Fixes
Optimizations
Scripting
|
0.12.30 | Apr. 5, 2016 |
0.12.30Changes
Bug Fixes
Modding
|
0.12.29 | Mar. 23, 2016 |
0.12.29Changes
Bug Fixes
|
0.12.28 | Mar. 22, 2016 |
0.12.28Changes
Bug Fixes
|
0.12.27 | Mar. 18, 2016 |
0.12.27Changes
Bug Fixes
Scripting
Modding
|
0.12.26 | Mar. 6, 2016 |
0.12.26Bug Fixes
|
0.12.25 | Mar. 3, 2016 |
0.12.25Bug Fixes
|
0.12.24 | Feb. 24, 2016 |
0.12.24Changes
Bug Fixes
|
0.12.23 | Feb. 22, 2016 |
0.12.23Changes
Bug Fixes
Scripting
Sound
|
0.12.22 | Jan. 22, 2016 |
0.12.22Bug Fixes
|
0.12.21 | Jan. 6, 2016 |
0.12.21Changes
Bug Fixes
Scripting
Modding
|
0.12.20 | Dec. 4, 2015 |
0.12.20Bug Fixes
Modding
|
0.12.19 | Nov. 24, 2015 |
0.12.19Bug Fixes
|
0.12.18 | Nov. 23, 2015 |
0.12.18Bug Fixes
Changes
Scripting
|
0.12.17 | Nov. 12, 2015 |
0.12.17Graphics
Bug Fixes
Scripting
|
0.12.16 | Oct. 30, 2015 |
0.12.16Bug Fixes
|
0.12.15 | Oct. 28, 2015 |
0.12.15Bug Fixes
|
0.12.14 | Oct. 26, 2015 |
0.12.14Graphics
Bug Fixes
|
0.12.13 | Oct. 23, 2015 |
0.12.13Bug Fixes
|
0.12.12 | Oct. 20, 2015 |
0.12.12Bug Fixes
Scripting
|
0.12.11 | Oct. 16, 2015 |
0.12.11Features
Optimizations
Changes
Bug Fixes
Scripting
Modding
|
0.12.10 | Oct. 2, 2015 |
0.12.10Changes
Bug Fixes
|
0.12.9 | Sep. 30, 2015 |
0.12.9Features
Graphics
Changes
Optimizations
Bug Fixes
Modding
Scripting
|
0.12.8 | Sep. 16, 2015 |
0.12.8Graphics
Bug Fixes
Scripting
Modding
|
0.12.7 | Sep. 10, 2015 |
0.12.7Changes
Bug Fixes
Scripting
|
0.12.6 | Sep. 1, 2015 |
0.12.6Changes
Bug Fixes
Changes
Scripting
Modding
|
0.12.5 | Aug. 28, 2015 |
0.12.5Features
Changes
Optimizations
Bug Fixes
Scripting
|
0.12.4 | Aug. 14, 2015 |
0.12.4Features
Changes
Bug Fixes
Scripting
|
0.12.3 | Aug. 7, 2015 |
0.12.3Features
Changes
It can still be manually specified in the config, but not in the graphic settings gui. The main reason is the trouble with tiling which doesn't really have a simple fix.
Bug Fixes
even after the chest gets out of the personal robot range. (https://forums.factorio.com/14412) Scripting
|
0.12.2 | Jul. 31, 2015 |
0.12.2Features
Changes
Bug Fixes
Fixed "Attempt to clone non empty blueprint" and "Attempt to clone armor with equipment grid" when inserters move them. (https://forums.factorio.com/14179)
Scripting
|
0.12.1 | Jul. 24, 2015 |
0.12.1Features
Changes
Bug Fixes
Scripting
Note: LuaSurface currently never switches between valid and not valid so the check only has to be done when it's first read from the LuaPlayer.
|
0.12.0 | Jul. 17, 2015 |
0.12.0Features
Changes
Optimizations
Graphics
Bug Fixes
Modding
Scripting
For electric poles: the wire connections: {copper={}, red={}, green={}} For transport*belt*to*ground: the input/output entity it's connected to (or none) For entities with fluid * the entities the fluid connections connect to indexed by the fluid connection
|
0.11
Version | Date | Summary |
---|---|---|
0.11.22 | Apr. 24, 2015 |
0.11.22Bug Fixes
|
0.11.21 | Apr. 9, 2015 |
0.11.21Bug Fixes
Modding
|
0.11.20 | Apr. 2, 2015 |
0.11.20Bug Fixes
Scripting
|
0.11.19 | Mar. 20, 2015 |
0.11.19Bug Fixes
Translations
Changes
|
0.11.18 | Mar. 12, 2015 |
0.11.18Features
Balancing
Bug Fixes
Changes
Scripting
Modding
|
0.11.17 | Mar. 5, 2015 |
0.11.17Features
Balancing
Bug Fixes
Changes
Debug
Scripting
|
0.11.16 | Feb. 19, 2015 |
0.11.16Features
Bug Fixes
Scripting
|
0.11.15 | Feb. 4, 2015 |
0.11.15Features
Bug Fixes
Scripting
Changes
|
0.11.14 | Feb. 2, 2015 |
0.11.14Bug Fixes
Scripting
Modding
|
0.11.13 | Jan. 19, 2015 |
0.11.13Bug Fixes
|
0.11.12 | Jan. 16, 2015 |
0.11.12Bug Fixes
|
0.11.11 | Jan. 13, 2015 |
0.11.11Bug Fixes
Fixed the problem of train occasionally loosing path when moving fast. This also fixes the problems of mods with super fast trains. Fixed that trains could occasionaly leave block behind them blocked. Fixed that trains could do huge detours when some block was blocked. The pathfinding is based on penalties for blocked segments now. For trains waiting in station, the more remaining time in the station, the bigger penalty.
Scripting
|
0.11.10 | Jan. 6, 2015 |
0.11.10Bug Fixes
|
0.11.9 | Dec.22, 2014 |
0.11.9Features
Bug Fixes
Optimizations
Scripting
Modding
|
0.11.8 | Dec.22, 2014 |
0.11.8Bugfixes
Scripting
|
0.11.7 | Dec. 19, 2014 |
0.11.7Bug Fixes
Optimizations
|
0.11.6 | Dec. 11, 2014 |
0.11.6Features
Bug Fixes
Graphics
Balancing
Scripting
|
0.11.5 | Dec. 5, 2014 |
0.11.5Bug Fixes
|
0.11.4 | Dec. 4, 2014 |
0.11.4Features
Graphics
Bug Fixes
(https://forums.factorio.com/6079).
text just contains the error message.
Now it removes just gui of mods that were removed as before.
built removed the ghost of the second one.
that have smaller size due to different mod configuration.
moving the screen away and back.
Balancing
Scripting
Modding
smoke effect. It now just adds the smoke effect to the specified effect. Changes
because it does nothing, more at https://forums.factorio.com/6936&start=10.
|
0.11.3 | Nov. 14, 2014 |
0.11.3Bug Fixes
|
0.11.2 | Nov. 13, 2014 |
0.11.2Features
Graphics
Bugfixes
Changes
There is no technology window popup anymore. This is optional behavior in single player as well.
Scripting
(on_picked_up_item, on_built_entity, on_player_mined_item, on_preplayer_mined_item, on_player_createditem, onplayerrotatedetity)
If no arguments are provided it removes all the players. |
0.11.1 | Okt. 31, 2014 |
0.11.1Bugfixes
|
0.11.0 | Okt. 31, 2014 |
0.11.0Features
Bugfixes
Graphics
Balancing
Optimisations
Changes
Modding
Scripting
|
0.10
Version | Date | Summary |
---|---|---|
0.10.12 | Sept. 16, 2014 |
0.10.12Bugfixes
Balancing
Scripting
|
0.10.11 | Sept. 15, 2014 |
0.10.11Bugfixes
|
0.10.10 | Sept. 12, 2014 |
0.10.10There is a problem with numbers/enter hotkeys that can be randomly disabled for the whole game. Bugfixes
Debugging
Gui
Modding
Scripting
|
0.10.9 | August 29, 2014 |
0.10.9Bugfixes
Debugging
Scripting
|
0.10.8 | August 15, 2014 |
0.10.8Bugfixes
|
0.10.7 | August 15, 2014 |
0.10.7EDIT: This is probably the shortest-lived release we had. There was a serious bug (http://www.factorioforums.com/forum/viewtopic.php?f=30&t=5383) when saving on windows didn't work (and many people wanted to do that). So we have released the hotfix version: http://www.factorioforums.com/forum/viewtopic.php?f=3&t=5386. Bugfixes
Changes
Balancing
Translation
|
0.10.6 | August 01, 2014 |
0.10.6The updates for Mac os aren't present as I had problems with deploying on the system while Tomas is away, but the fresh version is downloadable. Bugfixes
Graphics
|
0.10.5 | July 30, 2014 |
0.10.5Bugfixes
Changes
Modding
Translation
|
0.10.4 | July 25, 2014 |
0.10.4Bugfixes
Modding
Scripting
|
0.10.3 | July 11, 2014 |
0.10.3Features
Bugfixes
Changes
Scripting
Graphics
Optimisations
|
0.10.2 | June 27, 2014 |
0.10.2Another (mostly) bugfix release, most of the critical bugs should be resolved, but it is still not a release candidate as there are still obvious bugs in our bug reports. The automatic update system was messed up in the 0.10.0 and 0.10.1. As a result now it is working only partially: OSX, Linux for 0.10.1 -> 0.10.2 should work, the rest is downloadable from http://www.factorio.com/download/experimental as full package. Bugfixes
Changes
Graphics
Balancing
Translations
|
0.10.1 | June 20, 2014 |
0.10.1Automatic updater won't work because of technical problems. Just download the game from experimental releases section at our website. Beware: There is a bug for games newly created in 0.10.1. These games cannot be loaded after save. Better not to start new games in 0.10.1 (old saves work as expected), see more at http://www.factorioforums.com/forum/viewtopic.php?f=30&t=4440 Features
Bugfixes
Optimisations
Changes
Graphics
Scripting
Modding
|
0.10.0 | June 06, 2014 |
0.10.0Beware of the trailer modThe trailer mod changes the game properties significantly. If you have it enabled it can cause some very strange behavior in your existing games (different recipes, different consumptions, different speeds of vehicles, etc.). Use it only to preview the trailer scenario! Features
Graphics
Gui
Sound
Changes
Optimisations
Bugfixes
Scripting
|
0.9
Version | Date | Summary |
---|---|---|
0.9.8 | April 11, 2014 |
0.9.8Note, that we also updated the scenario pack to version 0.9.8 Bugfixes
Scripting
Graphics
|
0.9.7 | April 04, 2014 |
0.9.7Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. Bugfixes
Balancing
Scripting
Graphics
|
0.9.6 | March 28, 2014 |
0.9.6Bugfixes
Graphics
|
0.9.5 | March 25, 2014 |
0.9.5Features
Graphics
Scripting
Translations
|
0.9.4 | March 21, 2014 |
0.9.4Known issuesIf you are using Dytech mod you will need to download the new version, otherwise the game won't even start. This is due to the change of provider chest to active provider chest. Features
Bugfixes
Changes
Modding
Scripting
Translations
|
0.9.3 | March 14, 2014 |
0.9.3Bugfixes
Scripting
|
0.9.2 | March 08, 2014 |
0.9.2Bugfixes
Changes
Balancing
Graphics
Scripting
Modding
|
0.9.1 | February 21, 2014 |
0.9.1The hotfix modThere are two bugs in the 0.9.1 that can make the game pretty much unplayable for some people. These are: the fast and express underground belts are not working properly ( http://www.factorioforums.com/forum/viewtopic.php?f=7&t=2511 ), the crude oil barrels cannot be emptied(http://www.factorioforums.com/forum/viewtopic.php?f=7&t=2484 ). These will be fixed for the 0.9.2 however since they both can be fixed by changing the factorio data files we have made a small hotfix that solves the issue for now. However this hotfix doesn't solve the bug when transport belts to ground can be built one on top of each other (and so they get blocked as well). The hotfix can be downloaded from here: http://bit.ly/MPExrq - It is basically a tiny factorio mod so just copy the zip file to your mods directory and you should be good to go. Known issues
Features
Bugfixes =
Changes
Balancing
|
0.9.0 | February 14, 2014 |
0.9.0Known issues!
Features
Graphics
Optimisations
Balancing
Changes
Bugfixes
Scripting
Modding
|
0.8
Version | Date | Summary |
---|---|---|
0.8.8 | January 09, 2014 |
0.8.8Bugfixes
|
0.8.7 | January 08, 2014 |
0.8.7Bugfixes
Graphics
|
0.8.6 | January 06, 2014 |
0.8.6Features
Bugfixes
|
0.8.5 | December 31, 2013 |
0.8.5Bugfixes
Changes
|
0.8.4 | December 27, 2013 |
0.8.4Bugfixes
Changes
|
0.8.3 | December 23, 2013 |
0.8.3Bugfixes
|
0.8.2 | December 20, 2013 |
0.8.2Bugfixes
Balancing
|
0.8.1 | December 18, 2013 |
0.8.1Features
Bugfixes
Balancing
Changes
Modding
|
0.8.0 | December 06, 2013 |
0.8.0Features
Graphics
Changes
Bugfixes
Optimisations
Balancing
Scripting
Modding
Known Issues
|
0.7
Version | Date | Summary |
---|---|---|
0.7.5 | October 29, 2013 |
0.7.5Bugfixes
Graphics
Balancing
Scripting
|
0.7.4 | October 22, 2013 |
0.7.4Bugfixes
Balancing
|
0.7.3 | October 21, 2013 |
0.7.3Features
Bugfixes
Balancing
Scripting
Modding
|
0.7.2 | October 17, 2013 |
0.7.2Features
BugFixes
Changes
Scripting
|
0.7.1 | October 8, 2013 |
0.7.1Features
Changes
BugFixes
Graphics
Modding
Scripting
|
0.7.0 | September 27, 2013 |
0.7.0Features
Gui
Graphics
Changes
BugFixes
Optimisations
Scripting
Modding
|
0.6
Version | Date | Summary |
---|---|---|
0.6.4 | August 14, 2013 |
0.6.4BugFixes
|
0.6.3 | August 12, 2013 |
0.6.3BugFixes
Scripting
|
0.6.2 | August 12, 2013 |
0.6.2BugFixes
Scripting
Changes
|
0.6.1 | July 30, 2013 |
0.6.1BugFixes
Scripting
Changes
|
0.6.0 | July 26, 2013 |
0.6.0Features
Graphics
BugFixes
Optimisations
Changes
Scripting
|
0.5
Version | Date | Summary |
---|---|---|
0.5.3 | July 3, 2013 |
0.5.3Bugfixes
Scripting
Other
Translations
|
0.5.2 | June 22, 2013 |
0.5.2Bugfixes
Changes
Optimisations
|
0.5.1 | June 14, 2013 |
0.5.1Features
Bugfixes
Changes
Graphics
|
0.5.0 | June 7, 2013 |
0.5.0Features
Graphics
Bugfixes
Changes
Scripting
Modding
|
0.4
Version | Date | Summary |
---|---|---|
0.4.1 | May 6, 2013 |
0.4.1Features
Bugfixes
Changes
Graphics
Scripting
|
0.4.0 | May 3, 2013 |
0.4.0Features
Changes
Bugfixes
Graphics
GUI
Modding
Scripting
|
0.3
Version | Date | Summary |
---|---|---|
0.3.2 | March 30, 2013 |
0.3.2
|
0.3.1 | March 30, 2013 |
0.3.1Bugfixes
|
0.3.0 | March 29, 2013 |
0.3.0Features
Graphics
Bugfixes
GUI
Modding
Scripting
|
0.2
Version | Date | Summary |
---|---|---|
0.2.10 | March 3, 2013 |
0.2.10Bugfixes
Translations
|
0.2.9 | March 1, 2013 |
Features
Bugfixes
Changes
Graphics
Scripting
Modding
Translations
|
0.2.8 | February 22, 2013 |
0.2.8Features
Changes
Graphics
Bugfixes
Translations
|
0.2.7 | February 15, 2013 |
0.2.7Features
Changes
Bugfixes
Translations
|
0.2.6 | February 9, 2013 |
0.2.6Features
Bugfixes
|
0.2.5 | February 8, 2013 |
0.2.5Bugfixes
Translation
|
0.2.4 | February 5, 2013 |
0.2.4Features
Bugfixes
|
0.2.3 | February 3, 2013 |
0.2.3Bugfixes
|
0.2.2 | February 2, 2013 |
0.2.2Features
Bugfixes
|
0.2.1 | January 31, 2013 |
0.2.1Indiegogo campaign start Features
Control
Bugfixes
Additions
|
0.2.0 | January 20, 2013 |
0.2.0Features
Graphics
GUI changes
Bugfixes
Campaign
|
0.1
Version | Date | Summary |
---|---|---|
0.1.2 | December 26, 2012 |
0.1.2Bugfixes
|
0.1.1 | December 26, 2012 |
0.1.1Bugfixes
|
0.1.0 | December 24, 2012 |
0.1.0First public release First semi-public version Demo Contains
Game content
Alpha version contains
Game content
|