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Game-tick: Difference between revisions

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Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in [[Tile]]/tick.
Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in [[Tile]]/tick.


Because calculations depend on the speed of your computer, this means, that in [[Time|real-time]] a tick can last longer, for example, when the game stops, while saving, or the CPU is too slow to compute all needed updates in this time.
The real-world duration of a game-tick depends on the speed of your computer, and is at most 1/60th of a second (0,01667 seconds). A tick can last longer when the game stops (say, to autosave) or if the framerate drops below 60FPS.


=== What is done during one tick? ===
=== What is done during one tick? ===


[https://www.factorio.com/blog/post/fff-70 This FFF-article] explains a bit, what the game engine is currently calculating in 0,01666666666667 sec.
[https://www.factorio.com/blog/post/fff-70 This FFF-article] explains what the game engine calculates on every tick.


== See also ==
== See also ==

Revision as of 04:53, 7 May 2016

A game-tick or just "tick" is 1/60 of a Game-second.

Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in Tile/tick.

The real-world duration of a game-tick depends on the speed of your computer, and is at most 1/60th of a second (0,01667 seconds). A tick can last longer when the game stops (say, to autosave) or if the framerate drops below 60FPS.

What is done during one tick?

This FFF-article explains what the game engine calculates on every tick.

See also