Turret: Difference between revisions
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== Gun Turrets == | == Gun Turrets == | ||
Gun turrets are very basic and cheap defensive structures and the easiest way of automatic defense. They use magazines as ammunition which can be refilled manually or by [[inserters]] and mean that enemies cannot have resistances to their attacks. They do not require power and can operate practically anywhere as long as they have sufficient ammunition. Fully upgraded and provided [[piercing rounds magazine]] they can potentially deal more damage than laser turrets ([http://www.factorioforums.com/forum/viewtopic.php?f=16&t=4363&start=20 see thread]) but suffer a reduced range. The gun turret damage upgrade stacks multiplicatively with the bullet damage upgrade. Fully upgraded this means 2.2*2.2=4.84 times as much damage; 9.68 damage with regular bullets or 24.2 damage with | Gun turrets are very basic and cheap defensive structures and the easiest way of automatic defense. They use magazines as ammunition which can be refilled manually or by [[inserters]] and mean that enemies cannot have resistances to their attacks. They do not require power and can operate practically anywhere as long as they have sufficient ammunition. Fully upgraded and provided [[piercing rounds magazine]] they can potentially deal more damage than laser turrets ([http://www.factorioforums.com/forum/viewtopic.php?f=16&t=4363&start=20 see thread]) but suffer a reduced range. The gun turret damage upgrade stacks multiplicatively with the bullet damage upgrade. Fully upgraded this means 2.2*2.2=4.84 times as much damage; 9.68 damage with regular bullets or 24.2 damage with piercing bullets. A piercing bullet kills small enemies in one shot, and deals more damage to a heavy biter/spitter than a laser shot does. | ||
{| class="wikitable" | {| class="wikitable" | ||
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| '''Health:''' || 400 | | '''Health:''' || 400 | ||
|- | |- | ||
| '''Damage''' || Based on | | '''Damage''' || Based on ammunition damage (Physical) | ||
|- | |- | ||
| '''Shooting speed''' || 10 | | '''Shooting speed''' || 10 |
Revision as of 21:09, 4 March 2016
Turrets are defensive structures that can be crafted after being researched. They come in two different tiers with different health, shooting speed, range, ammunition, damage type and damage per shot.
Gun Turrets
Gun turrets are very basic and cheap defensive structures and the easiest way of automatic defense. They use magazines as ammunition which can be refilled manually or by inserters and mean that enemies cannot have resistances to their attacks. They do not require power and can operate practically anywhere as long as they have sufficient ammunition. Fully upgraded and provided piercing rounds magazine they can potentially deal more damage than laser turrets (see thread) but suffer a reduced range. The gun turret damage upgrade stacks multiplicatively with the bullet damage upgrade. Fully upgraded this means 2.2*2.2=4.84 times as much damage; 9.68 damage with regular bullets or 24.2 damage with piercing bullets. A piercing bullet kills small enemies in one shot, and deals more damage to a heavy biter/spitter than a laser shot does.
Prerequisites | |
Recipe: | + + + => |
Total raw: | + |
Health: | 400 |
Damage | Based on ammunition damage (Physical) |
Shooting speed | 10 |
Damage bonus | 100% |
Range: | 17 |
Ammunition: |
Laser Turrets
Laser turrets are an advanced defense building with a longer range, good damage and use electricity to operate (and when idle). Dealing laser damage they don't face any resistances (enemies receive full damage) but have a lower rate of fire than gun turrets.
Prerequisites | |
Recipe: | + + + => |
Total raw: | |
Health: | 1000 |
Max power: | 2.4 MW (electric) |
Energy consumption on standby | 6 kW |
Damage | 20 (Laser) |
Shooting speed | 3 |
Range: | 25 |