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Transport belts: Difference between revisions

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(Massive see also section... will have to discuss that)
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{{sublinks|Belt transport system}}
[[File:Mpstark-WSgK35P.gif|right]] [[File:Mpstark-5ceWt8I.gif|right]] [[File:Mpstark-KVmf6LZ.gif|right]]
''Many points on this page should be moved to [[Belt transport system]].


[[File:Mpstark-WSgK35P.gif]] [[File:Mpstark-5ceWt8I.gif]] [[File:Mpstark-KVmf6LZ.gif]]
'''Transport belts''' are items which are used to transport items from one place to another. There are three types of transport belts, each with their own properties.
 
== Items ==


==Types==
{| class="wikitable"
{| class="wikitable"
|-
|-
! scope="col" | belt-type
! scope="col" | Type
! scope="col" | factor speed
! scope="col" | Speed ([[Tile|tiles]] per [[Game-second]])
! scope="col" | speed ([[Tile|tiles]]/[[Game-second|sec]])
! scope="col" | Required [[Research|technologies]]
! scope="col" | needed [[research]]
|-
|-
| {{imagelink|basic-transport-belt|Basic transport belt}} || 1 || 1.875 || none
| {{imagelink|basic-transport-belt|Basic transport belt}} || 1.875 || none
|-
|-
| {{imagelink|fast-transport-belt|Fast transport belt}}  || 2 || 3.75 || [[Logistics 2]]
| {{imagelink|fast-transport-belt|Fast transport belt}}  || 3.75 || [[Logistics 2]]
|-
|-
| {{imagelink|express-transport-belt|Express transport belt}} || 3 || 5.625 || [[Logistics 3]]
| {{imagelink|express-transport-belt|Express transport belt}} || 5.625 || [[Logistics 3]]
|}
|}
Related: [[Splitters]], [[Underground belts]]
Nearby : [[Inserters]], [[Storages]], [[Transport belts/Physics]]
== Basic ==


==Basic==
'''Task''': make a steady flow of items from your [[Mining drill]]s to the [[Furnace]]s.
'''Task''': make a steady flow of items from your [[Mining drill]]s to the [[Furnace]]s.


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* Move in the direction you want the belt to go, and hold down the left mouse button: the belt continues to be placed.
* Move in the direction you want the belt to go, and hold down the left mouse button: the belt continues to be placed.


 
===In-place-replacement===
=== In-place-replacement ===
 
If you have placed a belt in the wrong direction you don't need to dismantle it.
If you have placed a belt in the wrong direction you don't need to dismantle it.
* Make sure your game-hand is empty and then simply press 'R' over the piece and it will change on the spot.
* Make sure your game-hand is empty and then simply press 'R' over the piece and it will change on the spot.
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* Many more things can be in-place-replaced: Poles, Chests, Inserters, Assemblies, Furnaces...
* Many more things can be in-place-replaced: Poles, Chests, Inserters, Assemblies, Furnaces...


== Advanced ==
==Advanced==
 
* For a more advanced introduction into the belt mechanics see the [[Belt transport system]] page.
* For a more advanced introduction into the belt mechanics see the [[Belt transport system]] page.
* For information about the finer aspects of handling belts try the page on [[Transport belts/Physics|Transport Belt physics]].
* For information about the finer aspects of handling belts try the page on [[Transport belts/Physics|Transport Belt physics]].


[[File:transport-belt-two-lines-2.jpg|thumb|256px]]


[[File:transport-belt-two-lines-2.jpg|thumb|256px]]
===Turns and bends ===
=== Turns / Bends ===
[[Transport belts/Turns|Turns]] will always keep the alignment of items. Be aware; the inner side of the turn moves items at half the speed, meaning turns are likely to be bottlenecks. Using faster belts at the bend is recommended to maintain capacity of your network.
[[Transport belts/Turns|Turns]] will always keep the alignment of items. Be aware; the inner side of the turn moves items at half the speed, meaning turns are likely to be bottlenecks. Using faster belts at the bend is recommended to maintain capacity of your network.
See also
* [[Transport belts/Turns]] for details about turns.
* [[Transport belts/Optimizing| Transport belt Optimising]] about other ways to speed up this bottleneck.
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=6801&p=54025#p54003 Testing fast belt corners] (interesting video)


[[File:transport-belt-two-lines-1.jpg|thumb|256px]]
[[File:transport-belt-two-lines-1.jpg|thumb|256px]]


=== Belt Lanes: using two sides ===
===Belt Lanes: using two sides===
Belts have [[Transport belts/Belt lane|two lanes]] that can be used for transporting. This allows for either a double flow of one material, or with some careful setup, transporting two different materials on the same belt.  
Belts have [[Transport belts/Belt lane|two lanes]] that can be used for transporting. This allows for either a double flow of one material, or with some careful setup, transporting two different materials on the same belt.  


See also
[[File:transport-belt-two-lines-3.jpg|thumb|256px]]
* [[Transport belts/Belt lane]] for more about usage of the two lanes of a belt.
* [[Transport belts/Optimizing|Transport belt Optimising]]


 
===Speed, Density and Throughput: About finding the bottlenecks===
 
[[File:transport-belt-two-lines-3.jpg|thumb|256px]]
=== Speed, Density and Througput: About finding the bottlenecks ===
This is a mistake often made - even by advanced players. But first we need to introduce some definitions:
This is a mistake often made - even by advanced players. But first we need to introduce some definitions:


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The bottleneck can be seen quite easy, if there is a part of a belt, where the items sometimes stop or don't move (or don't move fast) at maximum density and suddenly they come to a point, where this "stop and go" releases itself and they run free and are not so tight on the belt. This is in most cases the exact place, where you need to optimize your belts. It doesn't make sense to optimize much before or after this point, because if you fix it, you will find the next bottleneck anywhere else.
The bottleneck can be seen quite easy, if there is a part of a belt, where the items sometimes stop or don't move (or don't move fast) at maximum density and suddenly they come to a point, where this "stop and go" releases itself and they run free and are not so tight on the belt. This is in most cases the exact place, where you need to optimize your belts. It doesn't make sense to optimize much before or after this point, because if you fix it, you will find the next bottleneck anywhere else.


See also:
===Side inserts (Crossings)===
 
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=6914&p=56388#p56388 Throughput and bottlenecks].
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&t=5316&start=20#p54495 Speed, Distance, Throughput, Compression]
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=7221 Tutorial for Belt Speed, Density and Throughput]
 
=== Side inserts (Crossings) ===
When belts join together at a t-junction, items are [[Transport belts/Side insert|inserted from the side]] and they stay on the side of the belt they came from.
When belts join together at a t-junction, items are [[Transport belts/Side insert|inserted from the side]] and they stay on the side of the belt they came from.


See also
==See also==
* [[Transport belts/Side insert]] for tips on how to use it efficiently.
 
== Expert ==
 
Fully optimising transport belts can be a tricky but satisfying task as your factory increases in both complexity and material volume. Use some of the pages below to help you.
 
=== Special behaviour ===
 
* [[Transport belts/Physics]]
* [[Transport belts/Turns]]
* [[Transport belts/Blocking items]]
* [[Transport belts/Side insert]]
* [[Transport belts/Optimizing|Transport belt Optimising]]
 
=== Other Usages ===
 
* [[Transport belts/Speedup Walking]]: Walk/run in belt direction add the speed of the belt to your own.
* [[Transport belts/Defense]]: Use the Express belt to slow down the enemies
 
=== Useless knowledge ===
 
* [[Transport belts/Transport other entities]]: even the car can be transported with belts.
* [[Transport belts/Why do belts use no energy?|Why do belts not require power?]]: Some reasons...
 
=== Special usages ===
 
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=3370 Intersection with 4 belts from every side]
 
== See also ==
* [[Transport network]]
* [[Transport network]]
** [[Splitters]]
** [[Splitters]]
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* [[Crafting network]]
* [[Crafting network]]
* [[Logistic network]]
* [[Logistic network]]
 
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=3370 Intersection with 4 belts from every side]
* [[Transport belts/Transport other entities]]: even the car can be transported with belts.
* [[Transport belts/Why do belts use no energy?|Why do belts not require power?]]: Some reasons...
* [[Transport belts/Speedup Walking]]: Walk/run in belt direction add the speed of the belt to your own.
* [[Transport belts/Defense]]: Use the Express belt to slow down the enemies
* [[Transport belts/Physics]]
* [[Transport belts/Turns]]
* [[Transport belts/Blocking items]]
* [[Transport belts/Side insert]]
* [[Transport belts/Optimizing|Transport belt Optimising]]
* [[Transport belts/Side insert]]
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=6914&p=56388#p56388 Throughput and bottlenecks].
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&t=5316&start=20#p54495 Speed, Distance, Throughput, Compression]
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=7221 Tutorial for Belt Speed, Density and Throughput]
* [[Transport belts/Belt lane]] for more about usage of the two lanes of a belt.
* [[Transport belts/Optimizing|Transport belt Optimising]]
* [[Transport belts/Turns]] for details about turns.
* [[Transport belts/Optimizing| Transport belt Optimising]] about other ways to speed up this bottleneck.
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=6801&p=54025#p54003 Testing fast belt corners] (interesting video)


{{MachineNav}}
{{MachineNav}}


[[Category: Transport network]] [[Category: Belt transport system]]
[[Category:Transport network]]
[[Category:Belt transport system]]

Revision as of 13:23, 6 April 2015

Transport belts are items which are used to transport items from one place to another. There are three types of transport belts, each with their own properties.

Types

Type Speed (tiles per Game-second) Required technologies
Basic transport belt 1.875 none
Fast transport belt 3.75 Logistics 2
Express transport belt 5.625 Logistics 3

Basic

Task: make a steady flow of items from your Mining drills to the Furnaces.

  • Select a belt by taking a Storages/Stack from your Inventory
  • Rotate the belt by pressing "R" until it faces the right direction.
  • Place the belt (by default left mouse)
  • Move in the direction you want the belt to go, and hold down the left mouse button: the belt continues to be placed.

In-place-replacement

If you have placed a belt in the wrong direction you don't need to dismantle it.

  • Make sure your game-hand is empty and then simply press 'R' over the piece and it will change on the spot.
  • This in-place-replacement is also possible with other belt-types. Pick up a faster belt type and place it over the current: The belt is picked up and replaced with that in your hand.
  • Many more things can be in-place-replaced: Poles, Chests, Inserters, Assemblies, Furnaces...

Advanced

Turns and bends

Turns will always keep the alignment of items. Be aware; the inner side of the turn moves items at half the speed, meaning turns are likely to be bottlenecks. Using faster belts at the bend is recommended to maintain capacity of your network.

Belt Lanes: using two sides

Belts have two lanes that can be used for transporting. This allows for either a double flow of one material, or with some careful setup, transporting two different materials on the same belt.

Speed, Density and Throughput: About finding the bottlenecks

This is a mistake often made - even by advanced players. But first we need to introduce some definitions:

  • Speed
How fast does a belt move. This influences of course the throughput. The speed is easy to calculate: Basic transport belt is the slowest, the Fast transport belt is twice as fast as the basic and the Express transport belt is 3x the speed of basic.
  • Density
How tight are the items put on the belts. See Transport belts/Optimizing for tips, how to keep the density as tight as possible. See Transport belts/Physics about how dense you can put the items on the belts.
  • Throughput
This is speed * density. The maximum density on all belts are nearly equal (indeed the density on faster belts is lower, see Transport Belt physics).

This formula

 Throughput = Speed * density

gives you two opportunities to enhance the throughput:

  • More speed
  • more density.

More speed is expensive (see optimizing with parallel belts), so more density is in many cases much easier to obtain. The way is in most cases, to find the bottleneck.

The bottleneck can be seen quite easy, if there is a part of a belt, where the items sometimes stop or don't move (or don't move fast) at maximum density and suddenly they come to a point, where this "stop and go" releases itself and they run free and are not so tight on the belt. This is in most cases the exact place, where you need to optimize your belts. It doesn't make sense to optimize much before or after this point, because if you fix it, you will find the next bottleneck anywhere else.

Side inserts (Crossings)

When belts join together at a t-junction, items are inserted from the side and they stay on the side of the belt they came from.

See also

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