Radar: Difference between revisions
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| '''Total raw:''' || {{icon|iron-plate|25|Iron plate}} {{icon|copper-plate|7.5|Copper plate}} | | '''Total raw:''' || {{icon|iron-plate|25|Iron plate}} {{icon|copper-plate|7.5|Copper plate}} | ||
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| '''Max power:''' || 300 | | '''Max power:''' || 300 kW ([[Electric network|electric]]) | ||
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Revision as of 14:24, 14 May 2014
The radar is used to continually scan sectors. It is has a high power demand and is a priority target of Enemies. It keeps a small area (7x7 chunks, ca. 221x221 tiles <ref>based by the central tile of radar structur chunk is in. This value is confirmed for 0.9.x </ref> ) updated about all enemy movements.
Radar explores one unexplored chunk when the sector scanning progress finishes up to distance of 14 chunks. It slowly discovers a large area of the map. In other words: As long as you provide the radar with enough energy, it reveals a chunk every (???) seconds.
See also long term radar behavior.
Recipe: | + + + => |
Total raw: | |
Max power: | 300 kW (electric) |
See also
Notes
<references />